Also called: Interactive Developer, Experiential Technologist
Builds the interactive tech in museum exhibits, brand pop-ups, and immersive art: sensors, projections, and touch walls.
A creative technologist programs a wall that ripples when visitors wave at it, wires sensors into an exhibit, and stays on site during opening week fixing bugs.
Approximate.
Approximate: anchored on Bureau of Labor Statistics data for a broader job group.
Bachelor's degree (4-year), about 4 years after high school. Degree in interactive media, computer science, or art and technology.
Ways in: 4-year college, Self-taught. Training cost: $15k – $60k.
Majors to look at: Interactive Media, Computer Science, Digital Arts.
Growing faster than average. Grows with immersive experiences.
Medium risk for 10 years. AI speeds coding and content creation; wiring sensors, installs and inventing interactive experiences stay human.
Classes: AP Computer Science A, Physics or electronics, Digital art.
Official data: O*NET occupation 27-1014.
Career Universe is an early version. Pay, training and AI-risk figures are estimates to start your own research, not verified facts. The research was written with AI research assistants, checked by validation scripts and spot-checked by hand. Check anything important with schools, employers and official sources. How the numbers work.