Character Rigger (Character TD)

Also called: Rigging Artist, Character Technical Director

Builds the digital skeleton and controls inside a 3D character so animators can move it.

A day in the life

A rigger creates bones, joints, and muscle systems inside a model, then writes scripts so an animator can make a dragon's wings fold with a single slider. It's part anatomy, part programming.

Pay over a career

Starting
$70k
Typical
$115k
High
$180k

Approximate; riggers are in demand across film and games.

Approximate: anchored on Bureau of Labor Statistics data for a broader job group.

Training

Bachelor's degree (4-year), about 4 years after high school. Animation or CS degree; scripting in Python.

Ways in: 4-year college, Self-taught. Training cost: $15k – $60k.

Majors to look at: Computer Animation, Computer Science.

Outlook

Growing about average (about 2% over 10 years). Tracks animator growth.

Will it last? Our AI estimate

Medium risk for 10 years. Auto-rigging tools handle basic skeletons; complex face and body rigs for animators still need technical artists.

Start now, in high school

Classes: Computer science, Biology (anatomy), Physics, Art.

Official data: O*NET occupation 27-1014.

More Animation careers

Career Universe is an early version. Pay, training and AI-risk figures are estimates to start your own research, not verified facts. The research was written with AI research assistants, checked by validation scripts and spot-checked by hand. Check anything important with schools, employers and official sources. How the numbers work.