3D Modeler

Also called: Character Modeler, Asset Artist

Sculpts characters, props, and environments in 3D software.

A day in the life

A modeler might sculpt a creature's scales in ZBrush in the morning and build a clean, animation-ready version in Maya after lunch.

Pay over a career

Starting
$50k
Typical
$85k
High
$140k

BLS special effects artists and animators median ~$99.8k (May 2024). Animation Guild (IATSE Local 839) studio jobs pay well; freelance, game, and small-studio work pays less, and layoffs are common.

Approximate: anchored on Bureau of Labor Statistics data for a broader job group.

Training

Bachelor's degree (4-year), about 4 years after high school. Animation or game art degree, or self-taught with a portfolio.

Ways in: 4-year college, Self-taught, Certification. Training cost: $15k – $60k.

Majors to look at: Computer Animation, Game Art, Industrial Design.

Outlook

Growing about average (about 2% over 10 years). Tracks animator growth.

Will it last? Our AI estimate

High risk for 10 years. Text-to-3D and scan tools now produce many props and assets, cutting modeler jobs; hero characters still need sculptors.

Start now, in high school

Classes: Art (sculpture), Geometry, Computer science, Drafting or CAD CTE.

Official data: O*NET occupation 27-1014.

More Animation careers

Career Universe is an early version. Pay, training and AI-risk figures are estimates to start your own research, not verified facts. The research was written with AI research assistants, checked by validation scripts and spot-checked by hand. Check anything important with schools, employers and official sources. How the numbers work.