Also called: Game Voice Actor
Voices characters in video games, including combat sounds and branching dialogue.
A game voice actor might record 400 lines in a 4-hour session, including dozens of grunts, death screams, and lines for every possible player choice.
Voice work is freelance and paid per session or project. SAG-AFTRA scale for TV animation is roughly $1,000+ per session; most voice actors piece together commercials, games, e-learning, and animation.
Approximate: anchored on Bureau of Labor Statistics data for a broader job group.
No formal education, about 0 years after high school. Acting and voice training; demo reel.
Ways in: Self-taught, On-the-job training. Training cost: Under $15k.
Majors to look at: Theater, Acting.
Growing about average. Games are huge, but AI voices are a serious issue (a SAG-AFTRA video game strike ran 2024-2025).
Medium risk in 5 years, high in 10. AI voices fill much incidental game dialogue; lead and union roles remain, with 2025 contract protections.
Classes: Theater, Choir, Speech and debate, Physical education.
Official data: O*NET occupation 27-2011.
Career Universe is an early version. Pay, training and AI-risk figures are estimates to start your own research, not verified facts. The research was written with AI research assistants, checked by validation scripts and spot-checked by hand. Check anything important with schools, employers and official sources. How the numbers work.