Also called: XR Tester
Tests virtual and augmented reality apps for bugs, motion sickness triggers, and comfort.
You spend hours in a headset ducking, reaching, and spinning to break a VR game, then write up every glitch.
Estimate.
Approximate: anchored on Bureau of Labor Statistics data for a broader job group.
High school diploma, about 0 years after high school. HS diploma; on-the-job training.
Ways in: On-the-job training. Training cost: Get paid while you train.
Growing about average. Small.
Medium risk in 5 years, high in 10. Automated tests catch most VR bugs, though comfort and motion-sickness checks still need people in headsets.
Age 18+. One way to start: Apply to game QA staffing companies and VR studios for test jobs
Classes: Computer applications, English.
Official data: O*NET occupation 15-1253.
Career Universe is an early version. Pay, training and AI-risk figures are estimates to start your own research, not verified facts. The research was written with AI research assistants, checked by validation scripts and spot-checked by hand. Check anything important with schools, employers and official sources. How the numbers work.